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标题: 饱和变色龙 Klanghelm SDRR 2 saturation chameleon v2.3.0 WiN MacOSX [打印本页]

作者: admin    时间: 2021-6-20 12:36
标题: 饱和变色龙 Klanghelm SDRR 2 saturation chameleon v2.3.0 WiN MacOSX
Klanghelm SDRR 2 saturation chameleon v2.3.0 WiN MacOSX
SDRR 旨在满足您几乎所有的饱和需求。它提供了一套全面的控件来操纵饱和度的特征,使其完全适合。 SDRR 提供四种不同的主要模式:TUBE、DIGI、FUZZ、DESK 并对输入信号做出动态反应。每种模式都有其独特的串扰行为,可以关闭或放大。

独特的 RMS 电平差计量模式使电平匹配变得容易。 SDRR 可以是不同的东西:饱和度、压缩器、均衡器、位粉碎器、微妙的立体声扩展器,或者只是使用 DRIFT 控件为您的轨道添加一些运动。使用 SDRR 为您的曲目增添温暖、深度和个性。

不要忘记查看免费的IVGI,它可以看作是SDRR的小兄弟。它基于 SDRR 中的 DESK 模式。由于 IVGI 在质量、CPU 消耗和锯齿(或者更好的是没有锯齿伪影)方面可与 SDRR 相媲美,因此它也是了解 SDRR 在您的系统上的表现的好方法。

SDRR中的四种模式:

TUBE 模式由两个不同型号的两级电子管前置放大器组成。这两个模型可以通过 CHARACTER 控件相互融合。 WARM 更侧重于与电子管相关的瞬态平滑和压缩特性,而 SIZZLE 捕获产生的谐波,在驱动前置放大器时不会对瞬态产生太大影响。
DIGI 模式旨在为节目素材精确添加偶次和/或奇次谐波。发出非常可控的声音。再次创建了两个可以混合的模型。第一个只产生前 4 个谐波。 DIGI 非常适合为您的音轨添加谐波和刺激,而不会过多地为信号着色,并且可以作为证明,数字饱和听起来令人愉悦。使用 BIT->RATE 控件来实现位压缩/采样率降低效果。结合 DRIFT 参数,它会变得非常狂野!
FUZZ 模式由两种不同型号的经典锗法兹单块效果器组成。两者都经过大量修改以降低失真水平,甚至适合掌握任务。 FUZZ 模式利用锗晶体管的独特特性,提供非常温暖、舒适的声音。
THE DESK 模式 Klanghelm 版本的灵活调音台通道条插件,只需几个控件。它具有复杂的 2 频段均衡器,带有特殊设计的曲线以适合大多数材料。此外,它还提供对饱和度和压缩的瞬态响应的控制。 DESK 模式的目标是成为至少可以录制的轨道发光所需的唯一插件——所有控件都很少。

SDRR was built to satisfy almost all of your saturation desires. It provides a comprehensive set of controls to manipulate the character of the saturation to make it fit exactly. SDRR offers four different main modes: TUBE, DIGI, FUZZ, DESK and reacts dynamically to the input signal. Each mode has its unique crosstalk behavior, which can be switched off or exaggerated.

A unique RMS level difference metering mode makes level matching an easy task. SDRR can be different things: a saturation, a compressor, an EQ, a bit-crusher, a subtle stereo widener, or simply add some movement to your tracks with the DRIFT control. Add warmth, depth and character to your tracks with SDRR.

Don’t forget to check out the free IVGI, which can be seen as the little brother of SDRR. It is based on the DESK mode in SDRR. Since IVGI is comparable to SDRR quality-wise, CPU-consumption wise and regarding aliasing (or better the absence of aliasing artifacts), it’s a good way to also get an impression of how SDRR would perform on your system.

The four modes in SDRR:

The TUBE mode consists of two different models of a two stage tube preamplifier. These two models can be blended into each other with the CHARACTER control. WARM focusses more on the transient smoothing and compressing character associated with tubes, while SIZZLE captures the harmonics generated, when driving the preamp without affecting the transients much.
The DIGI mode designed to precisely add even and/or odd harmonics to program material. Gives a very controlled sound. Again two models were created, which can be blended. The first one only generated the first 4 harmonics. DIGI is great for adding harmonics and excitement to your tracks without coloring the signal too much and might act as a proof, that digital saturation can sound pleasant. Use the BIT->RATE control for bit crushing/sample rate reduction effects. Combined with the DRIFT parameter it can get pretty wild!
The FUZZ mode consists of two different models of classic germanium fuzz stomp boxes. Both are heavily modified for lower distortion levels to be suited even for mastering duties. The FUZZ mode takes advantage of the unique properties of germanium transistors and delivers a very warm, cosy sound.
THE DESK mode Klanghelm’s version of a flexible mixing desk channel strip plugin with just a few controls. It features a sophisticated 2 band EQ with special designed curves to fit most material. Furthermore it offers control over the transient response of the saturation and the compression. The aim of the DESK mode is to be the only plugin needed for an at least OK recorded track to shine – all with very few controls.

SDRR is available in the following formats (all included in one single license):

Windows: VST (32&64Bit), AAX Native for ProTools® 11 or higher
Mac OSX: AU (32&64Bit), VST (32&64Bit), AAX Native for ProTools® 11 or higher

06/10/20 version 2.3.0

– GUI performance improvements
– added option to use OpenGL rendering for the GUI to the global settings (experimental)
– more robust Mac-installer
– updated manual

Home page - https://klanghelm.com/contents/main.html

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